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Case studyGame · Mobile

Cyber Scavenger

An Android arcade shooter designed, shipped and grown release after release on Google Play.

Get it on Google Play

Cyber Scavenger — website
01Challenge

A game does not end at launch — it lives or dies by what happens after. Cyber Scavenger set out to prove the full production cycle: design a neon arcade shooter, ship it on Google Play, and keep players coming back.

02Approach

We designed and built the game end to end — the combat, an upgradeable gear system with five rarity tiers, and long-term progression — then kept shipping. Now at v7.2, each release cycle has tuned pacing, onboarding and rewards around how players actually play.

03Result

A complete, live game on Google Play: sectors to clear, gear to merge and master, long-term progression to chase — maintained and improved release after release.

v7.2

Live version, still shipping

5

Gear rarity tiers

Cyber Scavenger — interface detail
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